Runtime: 52'30''

«'Colliding Textures' is the third release from mon0 here at test tube. After 'Beyond' (2008) and 'Multifidus' (2009), this german musician and deejay delivers another thriving collection of dense and ultra atmospheric drones, which has come to be his creative signature.

All four tracks are well over 10 minutes long and they all start gently with a long fade in and then begin to develop textures throughout their end. Beware of the heavy use of bass frequencies, because these tracks might break your living room windows if you put your amp volume too loud.
As with previous mon0 releases, this new work is amazing in density and in the use of textural sounds and landscape ambient backgrounds. It is a glorious experience for any listener, even if one isn't much into dark ambient. And this album will really overcome itself with the use of closed casket headphones.»
- test tube


01 Cathedral of the lost
  [13'36'' • 26,1Mb • VBR]
02 March into desperation
  [12'32'' • 19,7Mb • VBR]
03 Distant reality
  [14'24'' • 24,9Mb • VBR]
04 Orbit
[19'12'' • 30,2Mb • VBR]
  [PDF-Zip • 2,54Mb]
  all tracks + artwork
  [Zip • 101Mb]


«Mon0 aka Andre Zufall is a German artist from Solingen. He started his musical career as a DJ in the second half of the ’80′s and creates ambient and dub-techno music.

This album, called Colliding Textures (what a great name!), and released by Test Tube begins with some incredibly well done industrial drone sounds. Cathedral Of The Lost evolves slowly, introducing a sense of urgency, then of expectancy, or perhaps it is conveying a sense of discovery. Listening to this is great – I got the distinct feeling that the track was trying to convey searching for something and not being able to find it. It is also, in my mind, one of those pieces of music that manages to be light and dark at the same time. Brilliant!

Next, consider a parched, empty landscape. Imagine a slow, difficult journey through this place where you have no choice but to move on, your feet creating a sonorous painful cadence, driving you inexorably to some distant, unseen location. Hints of something pass you by, rising and falling, out of sight and out of reach… This is Marching Into Desperation. Quite evocative.

The third track, Distant Reality, introduces some rushing atmospherics, moaning horribly. Deep bass regularly punctuates the track, keeping time with some obscure rhythm. Frail tortured sounds wash in and out like a tide, exposing a voice then smothering it again.

One other track, Orbit is also worthy of praise, but I’ll leave you to decide how best to interpret what you hear. I enjoyed it very much.
This is an incredibly rich album. Here are 60mins of dark ambient impressions that stand out – atmospheric sounds designed to stimulate the senses. This goes well beyond the ears.  I’ll definitely be listening to more of Mon0s work.»
- Blood 1000 / January 31, 2012

«Among the many good things that have come from the increasing prevalence of drone-based music is a clarification, a realignment, of the word “industrial.” Thanks in addition to the rise in field recordings as broadly produced and consumed sonic media, the word “industrial” has ceased meaning simply a pounding nightife nihilism akin to an ersatz jackhammer beat, and come to mean a sonic aura akin to or actually resulting from a mechanical process. And that why it is a term that can be applied to much of Colliding Textures, a four-song release by Mon0 on the great Test Tube netlabel. The album’s initial two tracks, “Cathedral of the Lost” and “Marching into Desperation”, in particular seem to document some unimaginably vast industrial process. (The album comes with a humorous if, based on personal experience, hyperbolic warning: “Beware of the heavy use of bass frequencies, because these tracks might break your living room windows if you put your amp volume too loud.”) They are monotonous in all the right ways, which is to say to an extent that veils their underlying urgency, their sense of intense inward momentum.»
- Marc Weidenbaum [Disquiet] / January 25, 2012

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